Sea Hugger Nonprofit Redesign

Before

After

The Problem

The Sea Hugger website fails to showcase its call to action on the website, leaving users confused as to where they can find volunteer information.

The Solution

Create a more comprehensible website for users that promotes volunteering.

Role

UI Designer

User Interface Analysis, Testing, Navigation Prototyping, Card Sorting, Wireframing, Prototyping, and User Testing.

Desingers

Blair Norris, Dominique Maxwell, Elias Rosedahl and Kristi Rutledge

Background

My cohort was assigned to pick a nonprofit website to redesign. The group and I chose the Sea Hugger website. 

As a Team:

  • Conducted usability testing
  • User flow and wireframing
  • Conducted a heuristic evaluation

Individually:

  • Card sorted and created a sitemap
  • Designed a navigation prototype
  • Conducted multiple user testings

Understanding The Problem

As a group we researched the main reasons users come to the Sea Hugger website. We found many users come to the website to either donate or volunteer. We started redlining to figure out what issues there were with volunteering. 

Our Findings:

  • Homepage was clustered with information
  • Too many pages on the navigation bar
  • The volunteer process was confusing

User Flow

After researching the website we determined the user flow. 

User Interviews

Now that we’ve determined the user flow we are redesigning, it’s time to test the website and learn what the users concerns are. We conducted 6 user interviews.

Affinity Diagram

To help organize the interview feedback we created an affinity diagram.

User Persona

Our user, Stevie, is as passionate about saving the ocean as we are. And we wanted her persona to reflect how this website gets redesigned.

Empathy Map

To understand the user even more we created an empathy map. 

Storyboard

Now that we’ve uncovered the solution, it’s time to show you how well it worked for Stevie. 

Site Mapping

Before we start the wireframing, we need to redesign the navigation bar. We started with card sorting to determine where each secondary page goes. 

Low-Fidelity Wireframes

Time to put all the information together and start testing our low-fidelity prototype.

Mood Board and Stile Tile

As we created the mood board and style tile, we wanted to incorporate the feel of the sea into the design.

High Fidelity Prototype

In our first high-fidelity prototype, we did AB testing to figure out which hero image users like better. We also had users test our first prototype as well. 

Prototype Iterations

After iterating my prototype to the feedback I was given in user testing I finished my final prototype.

Feedback:

  • Likes the ocean hero image better than the blue hero image.
  • Doesn’t like the different color in the navbar and should be a part of the hero image.
  • Need more information on the volunteer page.
  • Doesn’t like the background color on the contact us page.

Iterations:

  • Used the ocean hero image and expanded it to the navbar.
  • Redesigned the volunteer page to have more information on each program.
  • Redesigned the contact page.

 

Final Prototype

After testing the prototype and making iterations, we have our final prototype. Please click the picture below to test it. 

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